Thursday, February 17, 2011

Lenovo foolproof hand History of Magic online game

 Computer Business Network Zhuangao】 【Background
2006, the Chinese gaming market reached 6.5 billion, the first quarter of 2007, the domestic online game market size of more than 2.5 billion annual market size of over 100 billion mark stable. Established the Beijing 2005 Technology Co., Ltd. iOne times, with a solid material capabilities of personnel, R & D operations integrated development strategy, and achieved new goals Tour a new force into the domestic online games, in addition iOne time agent > customized requirements:
the application needs of various industries, the application level, applications, and advance into the environment are different, leading to the details of the server is vastly different needs, the focus of market competition. on the degree to meet the individual needs of products from different vendors will highlight the technological strength and market capacity. but customization mode will lead to higher operating costs, how cost-effective, A major concern of core indicators.
high-performance needs:
, playability greatly increased, such as pet unique magic system, for the first time the high, the vigor of the game itself on the server memory bandwidth requirements are very demanding, require the server processing performance with superior.
high bandwidth requirements:
to the high-precision graphics and more realistic audio effects send the game client, reflect the characteristics of big game, only the high-speed bandwidth networks can better interpret the game design to create immersive resonance. so the server I / O requirements will be very high. < br> Design
been on product quality, cost-effective, personalized customized, localized services, and other indicators of strict appraisal, iOne end times and R520G6 used to deploy Lenovo R510G6 as follows:

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